Code Pieces
Code Pieces
pieces of code here.
A
Build Game Unit
local MainQuest = {}
MainQuest.Units = {}
local u_enemy = CreateUnit(uid, GetPlayerPoint(player, 'MainEnemyPoint'), 270, 'Enemy')
function GetPlayerPoint(player, label)
local pid = player:GetID()
if label == 'MainEnemyPoint' then
return {{-512,0}, {512,0}, {0,512}, {0,-512}}[pid]
end
end
function CreateUnit(uid, point, face, type)
local unit = ... stuffs here ...
Matrix.SetupUnitPower(u, type)
return unit
end
function Matrix.CalcUnitPower(u, type)
local info = {}
if type == 'Enemy' then
info.ATK = G_DIFFICULT * G_CHAPTER * 300
info.DEF = G_DIFFICULT * G_CHAPTER * 50
info.HP = G_DIFFICULT * 1000 + G_CHAPTER * 200
end
return info
end
function Matrix.AssignUnitPower(u, info)
if info.ATK then u:SetAttr('ATK', info.ATK) end
if info.DEF then u:SetAttr('DEF', info.DEF) end
if info.HP then u:SetAttr('HP', info.HP) end
if info.MP then u:SetAttr('MP', info.MP) end
if info.SPD then u:SetAttr('SPD', info.SPD) end
if info.RNG then u:SetAttr('RNG', info.RNG) end
if info.SIGHT then u:SetAttr('SIGHT', info.SIGHT) end
end
function Matrix.SetupUnitPower(u, type)
local info = Matrix.CalcUnitPower(u, type)
Matrix.AssignUnitPower(info)
end
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